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Unity asset store
Unity asset store






  1. Unity asset store movie#
  2. Unity asset store full#

As a single, I'm doing my best and honing my skills.

Unity asset store full#

Making a living out of it, just on the store? I'm not there yet, but who knows? Is it possible? A few friend AS publishers did it, and have a full family. Profitable? I don't know, when not developing/programming games I'm on my assets full time, so I think it's not "profitable" but "fair", as it needs a lot of study and commitment.

unity asset store

I expect it to grow even further because I'm really applying a lot this month. Now that I'm improving and refreshing my assets, polishing the presentation, doing some propaganda, it went up of about 100%. When I have to focus on other works my income drops about 10% per month until a reasonable yet handy to have minimum. so not much is left at the end of the month. When I get into the 24h sales I usually sell about 1000 copies, which is a nice boost, and keeps me motivated.īut, I'm an avid asset buyer, so I often re-invest the earnings in new assets to develop my games, or in new hardware, or buy assets specifically to learn from them. Personally I can earn enough to keep me updating and improving my packs (2 years right now). I think we should define "profitable" in the main poll question. I'm 81th at the moment, didn't really expect it ^^ That being said the market currently is a lot less saturated so if you are doing it part time it will at least give you some decent income, whereas a part time game that is good/average will make you almost no income.Ĭlick to expand.Thanks for sharing that link, that's very informative.

unity asset store

Unlike a game though when you hit a home run it tends to make you 6 figures not 7 figures.

unity asset store

Unity asset store movie#

Gaia's, Text Mesh Pro's, Playmaker's, Shader Forge's, and Easy Movie Texture's don't just grow on trees and require a lot of effort, skilled execution, and some level of guessing correctly or lucking into what the market wants. Striking lightning in a bottle with the right asset is just as difficult as doing so with a game. Hopefully those with both higher and lower stats can give you more data, but my informal guess is probably only the top 25-50 publishers make enough money to even contemplate doing only this for their only modest income (and only if there is only a solo person running the publisher). I can only give you a bullet point for my particular data but in general if I average the last 6 months or so I average around $1000 USD per month and average around the 250th most popular publisher. Revenue alone isn't enough to give you an accurate picture for the store you also need to know at what rank the company usually stays at.








Unity asset store