
Shields : Slowly discharges shields, taking ~1.5s to discharge each level of shielding.
Weapons : Provides information on the charge status of every active weapon when activated, reverses the charge-up process. For as long as there is power to the hacking drone, the doors remain locked, but triggering the actual hacking process will cause different effects depending on the targeted system. The hacked system will shut its doors to the crew of the affected ship, but will grant access to any crew from the same ship as the hacking drone. While the hacking drone is active and there is power to the hacking system, the doors of the room become purple doors (locked). Upon deploying a hacking drone (they are treated much the same as any other drone by the game, but do not require a schematic to build), if it is not hit by a stray shot or defense drone, it will latch onto the selected system room, giving you constant view of the affected room. A hack generally either disables a system or causes it to malfunction. Upgrading the system increases the length of hack it can perform. It initially starts with one power bar, and can be upgraded to a maximum of 3 bars. It can be found on some AI ships during the game, and is a starting system on the Lanius Cruiser, as well as several of the other ships’ unlockable C-type layouts.
Hacking is a system introduced in the FTL: Advanced Edition update.
#Ftl faster than light hack game update
This is a basic guide on the new Hacking system from the Advanced Edition update for the game, here are all the basics you need to know about it.